Eng. 335-01 Reflection #3

I found the readings to be much more interesting to me this week over the past few weeks, simply due to their more interactive nature. Both Bronze and Queerskins have an air of culpability to them and they attach the reader or viewer to this feeling as well. While I personally do not fully immerse myself to these feelings and emotions brought on to this project, I think this is due to my background of playing a large number of online videogames; I have, over the past several years, learned to disconnect myself from reality via online interaction and gaming, and as such the personal touch of the projects is somewhat familiar to me. I am not new to VR technology, so the medium of these projects is not as fresh or new to me. That said, for someone who is not as used to the online world, I can see these projects as having a special quality to them that traditional literature does not achieve. To a newer individual, the level of immersion would certainly add to the spectacle. However, as I mentioned, I am slightly more practiced at online interaction and “gaming”, so I feel the immersion break at some points. Bronze in particular feels somewhat restrictive; yes, I am free to choose my own path, but my choices are restricted. The options that I would want to utilize are not available; my personal responses are not an option within the context of this work. While this level of restriction is to be expected (it is virtually impossible to pre-program options for every single different personality that would interact with these works), I am spoiled with my previous experiences. To this extent, I find these works lacking; they are not quite a proper game or VR experience, as I am not fully free to act, and they are not a truly immersive literary work as they are limited to shorter descriptions and snippets of story. They are, however, and interesting starting point for a vaster array of online literature.
Cody Peters

Eng. 335-01 Reflection #2

This week’s readings did not really jump out at me. There were some very original concepts that were attempted, such as Deena Larsen’s “Carving in Possibilities” and Ingrid Ankerson and Megan Sapnar’s “Cruising”, but I did not find their narrative to be particularly interesting. For concepts on writing, Stephanie Strickland’s “Born Digital” was far more enriching, but even to that extent I did not find it to be particularly mind-altering. Her definitions of E-poetry come across as fairly basic concepts, and some of which is contradictory. Her concept that “if it could possibly be printed out, it isn’t e-lit” (Strickland, 1) makes any form of electronic literature an impossibility. Even works that utilize different mediums such as film, flash or music can still be printed and re-created in a non-digital sense, making them not E-literature. Additionally, I disagree on principal on her concept that “E-lit is a result of feedback processes between humans and machines, between human intelligence and machine intelligence” (Strickland, 9). All forms of literature, in my personal way of thinking, is an interaction between one person to another. While yes, there is the technological aspect and medium of E-literature, the original work was still written, programmed, or coded by a person. Unless the work is born from a machine itself, with no human origin, then Strickland’s concept is flawed. The idea that the author “cannot, even in principle, control the execution or processing of those lines of code. That job is done by the processor of the original machine, by an unpredictable series of computations” (Strickland, 9) is inherently incorrect. Computers, by design, are logical and predictable. If one was to write a line of code, the program one writes it for would execute that line of code as you wrote it, following a set line of rules. If computers and programs are as unpredictable as she is claiming that they are, they would have no practical function in our day to day life.

Eng. 335-01 Reflection #1

For the majority of these works, it felt that the medium of electronic literature was fairly irrelevant. These pieces could have been published through pretty much any medium, and their message would still be relevant. That said, their subject matter is very connected to the concepts of electronic literature; this in and of itself has a potential for importance of the medium, but again the main points that they reference is unaffected. The one piece that stood out to me in particular was “Dakota”. The combination of fast text and sound really emphasized the inflection that the author wanted to impart to the sections that they obviously felt the most connected to. I really liked the speeding up and slowing down of the text on screen, as it emphasized our ability to read at different speeds when presented the text on a moving screen rather than a stationary book. This creates an interconnected relevance to its relationship to electronic literature. It also evokes the speed at which the human mind is capable of understanding text when presented at high speeds. This is actually a technique utilized by speed-readers, the relevance of which I have yet to understand in relation to this work. Perhaps it is a commentary on the speed at which we as readers, viewers and consumers go through online works and consume the pieces of digital work that we encounter on a day to day scale; weather they are Facebook posts, twitter messages, or simply texts, we consume and regurgitate these shorter digital messages at a much quicker rate than that or a literary work or piece of poetry.