Practicum – Week Four

Another fun week! On Monday, I spent the day working on concept/lighting illustrations to help with the overall look of the animation. I made these in Procreate and they were more or less just 2D stills from the episode that we’ve been developing, but fully fleshed out compared to my roughs from before. This way, Nathan and I would have a better idea of lighting and direction when we actually begin work on animation.

One of my concept illustrations for Big Dinosaur

After some minor fixes on the illustrations, as per Nathan’s instructions, I finally moved on to working in Blender! My first attempt at the donut was a disaster. Unfortunately, I have no idea where I had gone wrong, but I had an issue with the subsurface divider (I don’t even know how to explain what that means), but it ended up giving my donut WAAAY to many vertices and my computer was incredibly unhappy, and crashed. Round two was a lot better! Although, the whole process took me a LOT longer than I had anticipated, to account for me pausing the video a lot and rewinding in order to fix things. But the result? FLAWLESS. I’m so proud of it, and even though it’s a silly small asset, I can’t wait to see it in the final production!

I use my PC when working in Blender, cause my MacBook HATES it. Here is my disaster of a work station.

Throughout the week, Nathan was kind enough to show me his process in animating through Unity. We’re in the beginning stages of animation, so everything was quite rough (characters in t-poses, missing assets, etc.), but it was very cool to see! Unity is a bit daunting, but there are a lot of similarities between it and animating in the Adobe suite, so I think I could pick it up over time. What I’m very excited for though, is seeing how character animations are done in Maya! If we’re on track, that’ll probably come this upcoming week. So cool!

The final donut!

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