Practicum Week 4

Multiple versions for Convoy’s wireframes, which one will be the winner!?

This week was all about wireframes! I was able to focus on creating layouts for two websites, Snap Animation and Convoy VFX. Both studios are distinct in style and personality, so it was fun jumping from one to the other. It was a lot easier for me to create a layout for Snap as its current style is something that I’m familiar working with, for example using bright colours, smooth edges, that sort of deal. Whereas Convoy was a bit more difficult and I’m still in the process of settling on how the wireframes should look, hence the several versions I have in Figma.

But that’s the wonderful thing about design and art is that there are so many ways to solve a problem visually, and one solution could lead to another. Sometimes the first idea might be the best, but it’s still good to explore other options available and sometimes that exploration can lend itself to your original idea. 

Scrapped layout for Snap’s website

For example, this was one of the pages I created for Snap that ended up being scrapped. I had created two layouts for this page and the other one just happened to resonate with the brand’s style more. It’s still a continual process for me to accept that not everything I create will be a hit right away, or that something I think might look good might not actually be all that interesting to someone else. You can’t be precious about your work, but you should also know when to put your foot down if you know that something will look better if done a certain way. 

I think it’s been super fun working on wireframes this week, especially for desktop. A lot of my projects in IDEA focused on mobile formats, so while I’m quite comfortable designing in that realm, designing for desktop is something that I haven’t had much experience in. To be quite honest I couldn’t imagine myself doing UX/UI design after I graduated because I thought that it might be a tedious effort, but now that I’m doing it for real I’m actually having a fun time designing these interfaces. 

An illustration inspired by Filipino painter Fernando Amorsolo and my recent addiction to a farming simulator called Stardew Valley

That being said, after a week of focusing on designing wireframes I took some downtime to draw an illustration for myself. This week was just as fun as the last and I’m looking forward to polishing up my wireframes and sending them off to a programmer and hopefully seeing it up and live sometime soon. 

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