Practicum Week 7

Its Happening GIFs - Get the best GIF on GIPHY
What do you mean I’m finished my practicum and graduating???

Alright, before I start getting mushy and reflect on my past seven weeks plus what was my entire life for the past four years, I wanted to go over the last bit of work that I’ve done at my practicum.

An animated demo of Convoy’s website to show the transition between the sections

I decided to stray completely away from the textured treatment of the photos and went for a more modern look. I was a bit hesitant to share this new design with Kenji as I did it without asking, but it ended up turning out well since he liked it! I took a risk but it’s one I had to take because I knew that I wasn’t satisfied with how the prior design was looking. The added elements of the dots and rectangles really brought the layout together.

My rationale for the change was that the textured vignettes felt a bit dated and didn’t scream VFX to me. When I think about VFX I think modern and futuristic, this is a field filled with technology that’s constantly improving and moving forward, and I wanted this layout to express that. Sure we aren’t breaking completely away from the mold, but it still looks pretty cool and different enough to remain interesting from other companies.

Unfortunately, that’s all I can pretty much share, there are other projects that I was involved in but they haven’t gone public yet so I can’t talk much about them. Guess that’s just how working in the industry is like.

The woes of working in the industry, who am I supposed to show all this cool stuff to!?!

That aside, my practicum has been a good experience. Truthfully it didn’t go the way that I wanted it to, but I’m glad I was able to have such an experience than none at all. Plus, I’ve learned that I have to get used to things not going my way, which is honestly something that I’ve been trying to understand for many years now.

I was talking about this with my family over dinner a few weeks ago about how being the youngest child in our family (immediate and extended), has made me used to getting things handed to me or done the way I want. But I’m learning every day that getting what you want takes effort and time, some things come faster and others slower, but what’s important is that you never stop trying to get to that end goal. So even though the sun is setting on my four years at IDEA, the sun will come up again the next day on the next chapter of my journey. I don’t know exactly where life is going to take me or what the next four years or even tomorrow will hold, but I know that I’m going to make it through it.

Practicum Week 6

Question Mark What GIF by MOODMAN - Find & Share on GIPHY
Me wondering where all the time went!!!???

How is it almost the end!? I really thought it would feel a lot longer but it just flew by, despite that there’s still lots to do before my practicum is over. The latter half of my practicum so far has focused on polishing up the websites for Convoy VFX and Snap Animation.

For Snap Animation, the website is pretty much done and ready to send off to a developer. It was really cool how fast that came together. Some projects just work like that I suppose, and it would be nice if every project turned out that way, but that’s just not how life works. This is exactly the case for Convoy’s website, as that has been taking a bit more to get the layout and design just right.

A preview of Convoy’s landing page

I’m having trouble with it since darker and sleeker designs aren’t really my forte, but, it’s good to step out of your comfort zone every now and then so you can be more versatile. I know that my strength lies in lighter and more bubbly designs for UI, but it’s actually been quite nice to do something a bit darker and pulled back. Although, one particular component of the website interface has been a bit of a pain.

For the photo treatment, it could be a lot more textured or it could stay sleek and smooth. I personally prefer the smoother option, but I’ve learned that just because I like how something looks doesn’t mean everyone will think the same. While designing this website I thought a lot more about how to make the interactions unique while keeping it simple. I guess the difference between my workflow with Snap and Convoy, is that I spent more time looking at references and images for Snap, whereas I jumped right into designing lo-fi wireframes for Convoy. That’s probably why it took much longer to get Convoy to this step, as opposed to Snap which took about three days to get sorted.

Website design aside, again it’s crazy to think how everything is coming to a close. With practicum almost over, that means my four years at IDEA are coming to an end soon as well. I won’t start getting sappy now since I can leave that for my final report, but what a ride it’s been so far!

Practicum Week 5

I’m so excited to finally share that I worked on this video for FireSmart BC. FireSmart BC is an “association… committed to raising awareness, providing information and developing forums to address common problems that encourage neighbourhood-based initiatives to reduce the risk of property losses and enhance safety in the wildland/urban interface” (FireSmart). The fox in the video, Ember, was created as a visual aid to help inform young children to adults about wildfire preparedness and safety.

Although I was only brought in closer to this project’s completion and worked on a small number of assets, it’s still cool to be able to point at something and go “Holy crap! I did that!”, even if it’s just a stack of logs. I guess it’s neat because it’s one of the few tangible projects that I’ve been part of that’s actually out there.

Pointing Leo Blank Template - Imgflip
Going “That’s me!” and pointing at a thing you worked on that only shows up for 0.2 seconds

I’m sure it’s a feeling that I’ll get accustomed to as more of the projects I work on go live, but I want to be able to hold onto this feeling no matter how far I am into my career. Maybe I haven’t gotten quite so jaded yet that I’m able to say this, but I feel like it’s really important to acknowledge these feelings of accomplishment even if they start to become frequent, each and every one no matter how big or small, reminds me of why I chose to pursue design and art.

I’m glad that I was able to jump into this project without much trouble and was able to follow the illustration style. I guess it’s just a relief to know that I can follow instructions if they’re given to me and deliver on it! I know illustration is something that I’m comfortable doing, but I was worried that I wouldn’t be able to replicate the style or that I’d be at a loss as to how things should be laid out in certain scenes. Luckily I had lots of support from those who were involved in the project and I was able to reach out to them for any feedback.

My mid-term check-in with Mark and Kenji

To end this blog post, a picture of my mid-term check-in! It was a nice surprise that Kenji and Mark actually knew each other from way back, so I guess the design industry is a small world. It made me think about how the same thing will probably happen to me down the road and it’s exciting to imagine that I’ll be running into classmates and alumni doing all sorts of cool projects. The future is uncertain but I know that my classmates and I have some exciting things in store.

Practicum Week 4

Multiple versions for Convoy’s wireframes, which one will be the winner!?

This week was all about wireframes! I was able to focus on creating layouts for two websites, Snap Animation and Convoy VFX. Both studios are distinct in style and personality, so it was fun jumping from one to the other. It was a lot easier for me to create a layout for Snap as its current style is something that I’m familiar working with, for example using bright colours, smooth edges, that sort of deal. Whereas Convoy was a bit more difficult and I’m still in the process of settling on how the wireframes should look, hence the several versions I have in Figma.

But that’s the wonderful thing about design and art is that there are so many ways to solve a problem visually, and one solution could lead to another. Sometimes the first idea might be the best, but it’s still good to explore other options available and sometimes that exploration can lend itself to your original idea. 

Scrapped layout for Snap’s website

For example, this was one of the pages I created for Snap that ended up being scrapped. I had created two layouts for this page and the other one just happened to resonate with the brand’s style more. It’s still a continual process for me to accept that not everything I create will be a hit right away, or that something I think might look good might not actually be all that interesting to someone else. You can’t be precious about your work, but you should also know when to put your foot down if you know that something will look better if done a certain way. 

I think it’s been super fun working on wireframes this week, especially for desktop. A lot of my projects in IDEA focused on mobile formats, so while I’m quite comfortable designing in that realm, designing for desktop is something that I haven’t had much experience in. To be quite honest I couldn’t imagine myself doing UX/UI design after I graduated because I thought that it might be a tedious effort, but now that I’m doing it for real I’m actually having a fun time designing these interfaces. 

An illustration inspired by Filipino painter Fernando Amorsolo and my recent addiction to a farming simulator called Stardew Valley

That being said, after a week of focusing on designing wireframes I took some downtime to draw an illustration for myself. This week was just as fun as the last and I’m looking forward to polishing up my wireframes and sending them off to a programmer and hopefully seeing it up and live sometime soon. 

Practicum Week 3

The weeks are just flying by! It’s hard to believe I’m a little halfway through my practicum. Monday makes it seem like the week will drag on, but then you blink and all of the sudden it’s Friday and you’re trying to get everything done before the weekend starts. Don’t even get me started about how short weekends feel now!

The benefits of working from home, being able to work from the comfort of your bed!

I honestly can’t remember much of this week since it started busy and ended busy! On Friday I wasn’t feeling all that well and toward the end of the day, so I decided to retreat to my bed and continue the rest of my work on an iPad as shown above. I started creating rough layouts for one of the two websites I’ve been tasked with designing.

Rough wireframes for the website

I’m a bit rusty creating wireframes for a website, so this was a welcome change of pace as well as a challenge! I think the extra real estate on website interface is nice, but I also find it difficult how to use the space efficiently without making the layout look too busy or empty. Although I do enjoy thinking about more creative ways of how to implement motion and gestures, as it’s not as limited as mobile in that respect.

As for other things I was working on this week. I mostly helped with fixing layouts for an animatic for FireSmart Canada. I can’t show the entirety of the scenes I worked on just yet, but maybe this sneak peek of cows will suffice.

Oh to be a cow grazing lazily on a field of grass…

Working on this project was interesting since I had to match the existing style that the team established. I thought it would be a lot more difficult, but it was actually relatively easy. The most difficult part was making sure that my layers were organized and in the right folders. There were so. Many. Layers. Well over five hundred for some scenes! I’ve worked with lots of layers, but never that many. I was really grateful that my computer managed to handle working with such big files.

I’m hoping in the next few weeks I’ll be able to share more work as some of the projects start to wrap up and go public. All in all though, I’m having a great time being able to lend a hand with all the work that’s been thrown at me.

Practicum Week 2

Jumping right into my second week of practicum

I thought it would be fun to start off this blog post by talking about how I start off my weekday mornings. Ever since quarantine began last March, I had to find a substitute for my morning gym routine. I took up jump roping as it seemed to be the least expensive option, but I’m still dreaming of getting adjustable dumbbells one day to truly have a solid exercise set up at home. I’ve had most people ask me how I get up so early in the mornings to exercise, and I think in my head because I’ve tackled the most physically taxing activity of my entire day, I can overcome whatever else might come my way.

Now for the actual work that I’ve done this week! Unfortunately, I once again cannot spill any beans on most of the projects I’m working on, but I can at least show some of my process thus far approaching these projects. It’s been really interesting to see just how much IDEA has prepared me, I truly feel like I’m working on a project that’s been assigned to me at school, but this time it’s going to be out there in the world for real. I still can’t wrap my head around the idea that my hands have physically touched something that will be published out there, but it’s really cool and I hope I can hold onto this feeling for a long time and remember that it’s exactly why I decided to pursue this career.

Just like last week, I’ve been bouncing from one project to another requiring different skills and approaches. This particular mood board was created to get a better idea of what the website could possibly look like. I made sure to ask beforehand what kind of energy and keywords describe the brand, to better capture the feel of what the design could be. After showing these two mood boards both were well received and we were able to decide which images spoke to the brand the strongest.

A video call where Kenji bestowed nuggets of wisdom

As for what I learned this week, I definitely saw how important communication and being proactive was. Especially since I’m doing my practicum remotely, I didn’t realize just how much I need to be a bit pushy and how it’s totally fine for me to do so. I was so used to being told what to do in school, that I was sort of waiting to be ordered around. Funny because I was talking in my last blog post about how I learned to take more initiative, but seems that’s going to be an ongoing process! All in all, even though I could have gotten more work done this week I’m glad that I had a lengthy conversation with Kenji about what’s expected from me and how this is the time for me to put everything I’ve learned to work.

Practicum Week 1

I can’t believe I’m finally doing my practicum! When I was in first year the idea of doing my practicum and graduating felt so far off, but now that I’m finally here it feels surreal. That being said, I’m really excited that I have the opportunity to do my practicum at Gamomo, and I’m looking forward to getting some hands-on experience with real projects.

To start things off, Gamomo is a creative tech-lab that specializes in VFX, Motion Graphics,
2D & 3D Animation, Visual & Immersive Experiences, Title Sequences, and AR/ VR/ MR. They’re partnered with Hadron Films which includes more studios with different focuses, such as Snap Animation and Convoy VFX.

The company uses a mix of Teamwork, Google Meets, Zoom, and Discord to communicate. Teamwork is a great project management tool that allows users to communicate via chat and share files, although most of our file sharing is done through Dropbox. Even though my interaction has been limited to online spaces, I’ve felt welcome and supported so far! I did get a chance to see the office once during the week, but was too caught up in looking at everything that I forgot to snap a picture.

While I can’t get into too many details of the projects I’ve been working on until they’re public, I’m glad that I get to work on a diverse range of work. From illustration, UX/UI, and even branding, I’m really putting to work all of the skills I’ve learned during my four years at IDEA. I even get to learn a little bit of 3D with Cinema4D, so I’m excited to add that to my arsenal.

Ending my first day with a call from Kenji!

While working from home hasn’t been any different from attending school online, it still gets busy for sure and it has come with its own set of challenges! While I’ve only been working for a week, I’ve learned a good handful of things off the bat. The most important thing I’ve learned so far is to simply take the initiative to ask for more work, help, or feedback. There’s no harm in sending multiple messages at once, and it’s better than being a sitting duck and waiting to be directed.

My work from home setup

I’m glad that while things have gotten busy, I’ve not felt overwhelmed or lost. I definitely feel like the workload I had in IDEA is comparable to the amount of work I’m doing now, and what a relief to know that my four years are paying off! I’m looking forward to what the second week of my practicum will bring and what new things I’ll get to work on.

Mentored Project: Phase 5

Finally, we have made it to the final phase! Hard to believe that months of working on this project are finally over. I could not possibly have imagined what would happen for the rest of the semester when we were just assigned this project, but now here we are, quarantined in our homes, and doing classes over zoom. As weird as the experience has been, I think the project has been fruitful in so many ways.

For starters, I’m incredibly grateful that I was able to have past IDEA grad, Susan Li, as my mentor. She gave superbly detailed and insightful feedback, and I wouldn’t have learned and improved as much were it not for her guidance! I’m also very thankful that she was flexible with her meetings and we were able to communicate despite the current situation.

Having a mentor has been really great, I now wish we had more projects where we can interact with people working in the industry and get their feedback! I think it was a lot nicer in my case as well to see an IDEA grad doing well in their field, and then using their free time outside of work to help students currently in the program. I would definitely love to mentor someone in the future because it seems to be a pretty rewarding experience for both parties involved.

Susan’s detailed feedback on my thumbnails

Despite the countless hiccups I encountered during this project, I am pretty proud of myself. I finally know how to set up perspective grids within Photoshop and I have also learned a bunch of cool new tricks to speed up my workflow. It is pretty rewarding to finally understand how perspective works in illustrations, I feel like I have this new superpower! I’m pretty excited to apply perspective drawing in more of my work and possibly revamp older pieces where I can easily include backgrounds.

Grids galore!

As for the results of the project, I honestly wish I worked a bit harder! I mean I did, but I also know for a fact that I could have made better use of my time so that my final illustrations would look portfolio worthy. Although I’m kind of dissatisfied with my performance, I’m still proud of myself for sticking with it despite the frustrations and missteps I had along the way. Now I’m not as intimidated with drawing backgrounds, and I definitely feel that I have improved as an illustrator. For that, I’m giving myself a 7.5/10 for my overall performance with this project.

Although COVID-19 put a bit of a damper on this project and classes as a whole, I felt like I got a bit of a taste of what it would be like to work remotely or freelance. I do not think it is bad at all, but I would for sure need to establish better habits if I want to be more productive!

Final illustration of the Assemblance Meeting Room

Mentored Project: Phase 4

Creating the presentation wasn’t too hard as I already had existing content prior to this class that I could re-use. Although I wanted to make sure that my presentation was clear and concise, so I addressed what it was for, included context about the story and its world, and most importantly showed my progress from thumbnail to the finished illustration.

Unfortunately due to the current pandemic, I decided to lighten my final deliverables for the project and settled that one piece would be a completely coloured environment, the second would be brought to the greyscale stage, and the last would stay as a sketch. While this isn’t ideally what I wanted to hand-in at the end, I still learned a lot from the process.

Shifting my focus to only three pieces instead of five ended up being quite beneficial. I was able to take more time with each piece and assess what needed to be done to compose them well. While I don’t feel completely satisfied with the final illustrations, I am confident that I could refine them more in the summer, and work on the ones I had to ignore for this project.

That being said, I’m giving myself a 6.5/10 for this phase. While I’m proud that I was able to make a cohesive presentation and three finished pieces, I still feel that I definitely could have pushed my illustrations more. I did not spend my time as efficiently as I could have, and it’s a bit disappointing that even in my third year I am still struggling with time management. Although I suppose that’s what school is all about, failing as much as you can now so you can improve and be ready to work once you graduate!

Here are a few slides from my presentation:

Mentored Project: Phase 3

After deciding on which thumbnails to go forward with from the previous phase, I proceeded with refining them. This meant figuring out what kind of perspective each background was using, setting up that grid, and making sure the angles matched up. Needless to say, it took a lot of fumbling and looking up video tutorials, and of course, asking Susan for much-needed help on the matter.

I honestly struggled a lot during this phase. I knew what I was getting myself into with deciding to do environments for this project, but I didn’t expect how rusty I would be at perspective drawing! When any of my drawings included backgrounds, which they rarely do, I would normally wing the perspective and just draw until it looked right. But once I started to refine my thumbnail sketches I realized that just winging the perspective wouldn’t get my pieces to where I wanted them to be.

I had the most trouble with this particular environment because of what I wanted to show. As Susan mentioned in her feedback, I would have to create a “fake” horizon line to show the angle I wanted. Before this, I had no idea what fake horizon lines were or that they even existed. Although this piece was the most difficult to get looking right, once it finally did it was extremely satisfying.

Sketch of environment two

The next two environments were much easier to draw since they both followed a simple two-point perspective. There wasn’t much trouble getting these sorted out.

Sketch of environment three

Susan’s only feedback for the three pieces overall was that they lacked set dressing. Set dressing is just as important as perspective, it adds character and personality to the environment, and can also set the mood and tone. By adding props to the environments, they become more believable and it is easier to imagine the characters living in those spaces.

For this phase, I would give myself a 9/10. While I don’t think my sketches look the best, I definitely felt that I put a lot of work into researching perspective grids and how to use them. There were lots of times I felt discouraged because things weren’t looking the way I imagined them in my head, but I pushed through until I was confident about my sketches.

As a side note, I found this incredible channel that helped me get a better grasp on what perspective grids are and how to apply them to illustrations. They also cover a plethora of other topics such as character design, how to get clean line art, and even creating a budget PC specifically for doing digital art.