Glossary of Graphic Novel Terms

Cartoon – A drawing focussed on simplicity, often with little to no panels. They are used to communicate a more direct message, whereas comics can be more subtle.

Closure – Observing the parts but perceiving the whole. Our brains are able to recognize and connect an action or motion within panels fully/smoothly, even with pieces missing.

Comics – Juxtaposed pictorial and other images in deliberate sequence. Though comics are often seen kinda casual, sometimes like a stream of consciousness, everything is very intentional.

Craft – Applying knowledge and skills into constructing the work.

Form – The material or style of which you will execute an idea.

Idea/Purpose – A discovery of what the work’s content will be and what intentions you have with it.

Icon – Pretty much anything drawn to represent an object. It can be realistic, used to write language, ambiguous, and even simplified down to two dots and a line (as Scott McCloud demonstrates).

Idiom – The style or genre that the work will be in.

Line Weight – Can be used to set the emotion/mood of a character or setting. For example casual, sketchy line-work can be conveyed as more naive while structured line-work as more serious.

Panel – Work to hold (or not hold) the visual story being told and is used to show the passing of time and space through a comic.

Picture – A specific visual representation of something.

Sound – Words help to communicate actions and reactions in a comic. It plays a crucial role in creating tension within time.

Structure – The beginnings of composing work, not yet executing, but planning out more fully how it will be executed.

Surface – Finishing touches and producing the work from a marketing standpoint, “superficial” stuff.

Synaesthetics – Various types of art that appeal to different senses in a unified way.

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