Working Digitally vs. Hands-on

I have been drawing for as long as I can remember. I’ve used everything from crayons, watercolours and pastels to sand, vegetable juice and loose threads. The unpredictable nature of traditional mediums has yet to be perfectly replicated digitally. The spontaneity, texture and process of working hands-on are unparalleled. The process of working hands-on allows for a multi-sensory experience that leads me to appreciate the final product. However, it is time-consuming and there is little room for error. Working hands-on will always be part of me and I have always tried to integrate physical materials in my work.

That being said, working digitally has its fair share of benefits. First of all, it is what the design industry uses. As my career goal is to become a graphic designer, it is a requirement to be comfortable working digitally. Second, working digitally opens up infinite possibilities when it comes to look, colour, style and size. Lastly, digital work be edited easily, which means more room for mistakes! However, I only recently started working digitally. While I have become pretty comfortable with the process, I have to constantly learn new tools in order to keep up with the software being used. This can be tiring and leaves me longing for a pen and paper to scrawl on. Also, certain effects cannot be replicated digitally. For example, the irregular flow of inks and watercolours has yet to be replicated perfectly on digital painting programs. Though this does not diminish the endless possibilities that digital mediums provide.

In conclusion, I will always appreciate working both hands-on and digitally. I will most likely continue using both for my work.

A Glossary of Comic terms

Comics: a series or pictures that follow a narrative sequence

Cartooning: The focusing on key details of a figure, object or setting.

An example of Cartooning from “Scott Mccloud’s Understanding Comics”

Panel: The frame in which comics are drawn.

Panels from Persepolis by Marjane Satrapi

Closure: The observation of parts while perceiving the whole of an image or series of images.

The panels in the bottom right corner of this page in Art Spigelman’s Maus come together to form an image of Art’s father riding a bike.

Gutter: The spaces between the panels of a comic.

Action to action: A type of transition in comics that features a single subject in the progression of a single action.

An example of an action to action transition.

Aspect to Aspect: A type of transition in comics that features a bypassing of time and a wandering eye on different aspects of a place, idea or mood.  

An example of an aspect to aspect transition.

Negative space: Space around and between subjects of an image. When considered, it can strengthen the effectiveness of an image.

An amazing use of Negative Space

Spread: A spread is an image or series of panels that span over more than one page. Comics typically use two-page or double-page spreads.

A double-page spread, typically seen in most comics.

Icon: Any image used to represent a person, place, thing or Idea.

Types of icons according to Scott Mccloud

IDES 244 GDC Cross-platform project

For the cross-platform project, I was tasked with revamping GDC’s National Instagram page. GDC struggled with getting people to engage with their National Instagram page due to a sparse amount of posts and little to no use of the “Instagram Stories” feature. The overall look and feel of the page also did not effectively reflect their brand.

For the cross-platform project, I was tasked with revamping GDC’s National Instagram page. GDC struggled with getting people to engage with their National Instagram page due to a sparse amount of posts and little to no use of the “Instagram Stories” feature. The overall look and feel of the page also did not effectively reflect their brand.

I created Instagram post templates for initiatives that would engage young designers and promote GDC’s values.

This consisted of posts that feature:

  • Canadian designers (CGD)
  • Design/Visual trends
  • Examples of great design for inspiration
  • A contest to directly engage students and provide incentive to follow GDC

I also wanted to make use of the Instagram stories and highlights sections and created:

  • A professional looking template for posts related to:
    • Industry
    • Teachers
    • Established designers
  • A trendy looking template for posts related to:
    • Students
    • Fun announcements
    • A younger demographic

If I were to evaluate myself on this project I would give myself a 7/10. This is because while I managed to create templates for the posts, I could have pushed it further. I felt as though I played it too safe and could have added more of a fun look and feel. I also felt as though the way I presented my work did not show the full extent of my work and I could have mocked it up in a more effective manner.